You take on the role of a powerful Shadow Summoner who must conjure an army of shadow creatures. However, summoning alone is not enough; you must also gather resources and harness the power of alchemy to enhance your creations and overpower your foes.


Note: This game was built using Godot 4, which requires the Experimental SharedArrayBuffer, which may cause the game to not work in all browsers


Controls:

A and Arrow - Move the Camera left

D or Arrow - Move the Camera right


How to Play:

Click on the soul icon above the summoning portal

Drag the entity into either the tool rack to assign them as a Collector

or

Drag the entity onto the alchemist workshop and combine it with various metals to ready them for combat.

Control the collectors using the Pickaxe UI buttons

Control your army using the Shield and Sword UI buttons


Team:

Game Design and Development by Resben

Music by Robert M. Bach Composing


GDD Link: https://docs.google.com/document/d/1_SEZDtIkM2TdoWV9o_W1azz1qRPMg0qY/edit?usp=dr...

Development log

Comments

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sadly won't run on my mac (using latest versionChrome) 

That's unfortunate since I'm using Godot 4, I have to use the SharedArrayBuffer, which seems to have issues with certain browsers

I quite enjoyed this. Very fun!

I think it was a bit difficult for me to learn the balance, and I didn't realize we were fighting another person until I scrolled over and discovered I needed to hurry

Thanks for playing! I might try adding a cutscene to the start of the battle to introduce the player to the environment

I like it! It's a fun resource management game with summoning and resource gathering! I really like the cloudy background, with the parallax mountains, it really gives great depth to the scene!
The scattered bones are a nice touch as well, making sure the lane doesn't look to repetitive to the player.

I would've liked to have seen the mining resources to respawn, since I quickly mined it and was left with many creatures that couldn't be reassigned to battle shifting, ending up just standing there and waiting.

The music was a nice touch, if not slightly loud, with no option to change that? It would've been nice to have the fighting sounds, like you described in your document, but with the time constraints, I think you did great! Well done!

Also, chuck in some credits for yourself! Be proud of what you made!

Thank you for the feedback; it was a first for me working with pixel art and my own art in general for a game; I'm glad you liked it!